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Artwork by Alex Schomburg Click for larger image Keep in mind that whether you are designing a rocket for your SF novel, or for a science fictional wargame, the ship can be the center of attention. Think about the proud series of vessels which formed the focus for high adventure.
In many cases, the ship becomes a character in and of themselves. The more real you make the ship, the more real the rest of the story will be.
SPACESHIP If man survives for as long as the least successful of the dinosaurs—those creatures whom we often deride as nature's failures—then we may be certain of this: Characters in bad Hollywood Monster Movies might be able to sign off with a resigned admission that "there are things Man was not meant to know", but nothing could be more alien to the ethos of genre sf.
Even in early pulp sf, technology was a means rather than an end, and, however much Campbell's writers were inclined to the celebration of the competence of the engineer, there remained a visionary element in their work which centralized the Conceptual Breakthrough as the peak experience of human existence.
The hi-tech future of pulp sf was not the "Utopia of Comforts" so bitterly criticized by such sceptical writers as S Fowler Wright but rather a reaching-out for further horizons. Space Flight became and remained the central myth of sf because it was the ultimate window of opportunity, through which the entire Universe could be viewed — and, ultimately, known.
In genre sf, the ultimate aim of technological progress is, in the words of Mack Reynolds"total understanding of the cosmos". This is clearly reflected in the increasing interest which post-World War Two sf has taken in the traditional questions of religion and in the evolution of science-fictional ideas of the Superman.
The names make you nostalgic. The sight of one stirs dreams of adventure and excitement. Hearing someone talk about them makes you wish you could be a part of the crew, or better yet, have it to yourself, with your friends as your sidekicks.
A way to get from one adventure to another … usually via some calamity smack dab in between. The most beloved share the traits of your first car, a tree fort, and a badass fighter plane. But what is it about them that makes us love them.
Or to put it more plainly, what does a starship need to do to be loved? The Empire can thank the Borg they even get 1 star. What do we find cold, hateful, and despicable?
It should be large, probably larger than it really needs to be. It should be menacing, implacable, and merciless. Dark, menacing, and bigger than it has any need to be, this is typical of imperial thinking.
You bring a turbolaser cannon that will vaporize everything within a mile of the fly. Aiming is for rebels.
Or how about a borg cube? It looks inhuman, without even the basest sense of stylistic sense. You just know that whoever is inside that considers you vermin. But its hard to fall in love with a nameless ship.
But if you name your ship, then do awesome things with it, the name will become awesome. But the name is important. It makes it unique.
Be a Little Different The Federation flagship is a home … to over a thousand crew. It is grandiose and powerful, manned by the best and the brightest. A mighty vessel that does not beg to be loved. This ship if you can even call it a ship from Spaceballs was more fun that it had any right to be. But it helps if the ship is a bit non-standard.
After-market customization, one-of-a-kind designs home-made gets more bonus points than experimental prototype … maybe not in awesomeness, but in lovability certainlylittle quirks picked up over the course of its adventures.
Part of being different and unique is the sense of the irreplaceable. That Cozy Feeling A crew of four. Most of the time shown on board is in the common living space.We love the kind of concepts they come up with. Manisha Saxena (Vice President -Marketing), Jamboree Education We worked with Litmus to design the mobile UI for one of our Apps.
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This webpage is for Dr. Wheeler's literature students, and it offers introductory survey information concerning the literature of classical China, classical Rome, classical Greece, the Bible as Literature, medieval literature, Renaissance literature, and genre studies.
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Paul Airy posted I’m curious. It seems that the agency side approach is to concept an email design first, and then to code it once it’s approved.
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